BATTAGLIA DEI LUPI 2024 RULES
NEW EQUIPMENT REQUIREMENT FOR 2024: MAT SHOES, SEE EQUIPMENT SECTION FOR DETAILS.
QUALIFICATIONS
AGE REQUIREMENTS
Battaglia de Lupi, the beginners’ longsword tournament by Seven Swords Academy and PNW HEMA, is open to all competitors over the age of 16 that meet the "Definition of Beginner" criteria below and have the approval of their coach or instructor.
Minors under the age of 16 will be considered on a case-by-case-basis under the recommendation of their coach or instructor.
Competitors not affiliated with any school must be at least 18 years of age to compete.
DEFINITION OF BEGINNER
For the purposes of this tournament, a beginner is defined as someone who has:
Trained in fencing no more than 4 years.
Fought in no more than 3 tournaments.
Never placed in a tournament.
GEOGRAPHY
This tournament is intended for residents of the Pacific Northwest including Washington, Idaho, Oregon, Northern California, Western Montana, and British Columbia.
MATCH CONDUCT
All fighters will be expected to fight with both skill and control.
Fighters are expected to act professionally, and respectful to the officiating staff.
Fighters are expected to follow the commands of the tournament staff at all times.
This is a martial arts tournament and all fighters are expected to conduct themselves with respect for the weapon, their opponent, and the tournament staff. Any fighter that is deemed to pose a danger to themselves or others will be addressed at the discretion of the tournament director.
The tournament director will serve as the ultimate authority within the ring. The disciplinary procedure will generally constitute first a warning, then a penalty, then an expulsion from the match or tournament; however it shall remain at the discretion of the director.
SELF CALLS
Fighters are able, and encouraged, to self-call attacks received; however this is not required. A fighter who self-calls is only able to provide information to the match director, who may choose to use or discard the information as appropriate (e.g. if the attack was flat).
A fighter may only self-call in a manner which rewards their opponent. Valid self-calls are:
Indicating they were struck if judges missed the call.
Indicating they were struck in a higher value target than the judges are indicating.
Indicating that they did not strike the opponent.
Indicating that they struck the opponent in a lower value target than indicated.
PENALTIES
Penalties will be assessed as Safety or non-Safety. Safety penalties are escalating in nature, and follow the following escalation:
Verbal warning.
Point(s) deduction.
Forfeit of the match.
Expulsion from the tournament.
Based on the severity of the infraction a director may choose to skip steps of escalation. Safety penalties are tracked across all tournament rounds and the director will base the escalation of the first offense based on the fighter’s prior safety record.
Non-Safety penalties are point deductions, and do not result in any disciplinary action.
PROMPTNESS
All fighters are expected to be ready to fight as soon as their match is called. This includes:
Being queued up behind their corner.
Having all their gear on.
If a match must be delayed for a participant they will be warned, and subsequent infractions penalized. It may only be a few seconds to you, but it adds up! Be courteous to everyone's time and be ready to start with no delays.
MATCH LENGTH
All matches will be conducted until a point cap is reached or to 3 minutes of fencing time. Should a match exceed 3 minutes of fencing time the match will go to sudden death
QUALITY STANDARDS
The goal of the Longsword tournament is to both showcase and help develop skill in utilizing the longsword for the purpose of unarmored combat. This includes the use of the longsword as a sharp sword. Tournament rules and judging standards are meant to advance fundamental skills, such as integrating cutting mechanics into antagonistic sparring. A match is not a simulation of a sword duel.
Points will be awarded for cuts/thrusts/slices/etc. in accordance with the rules of the tournament. Points will not be awarded for mere touches with the sword and all attacks must demonstrate:
Deliberate intent on the part of the attacker.
Sufficient depth. Cuts with the tip of the sword or shallow thrusts are not scoring actions.
CUTS MUST BE DELIVERED WITH SUFFICIENT CUTTING PLANE, BODY STRUCTURE, AND BLADE ARC.
Cutting plane is defined as the blade moving in line with a deliberate plane (edge alignment) and the sword moving along such a plane for the position of its movement immediately before striking the target. Special attention will be paid to horizontal strikes, as these typically display poor cutting plane and edge alignment.
Body structure is not reflective of how hard the strike hits, but in demonstrating connection between the body and sword at the time of impact.
A sword must display rotation before contact with the target, typically in excess of 60 degrees. Arc should not be considered the only determinant of quality, as some strikes may be acceptable given a very good cutting plane and body structure with shorter arc, and cuts with no structure/cutting plane will not be valid no matter how large the arc.
THRUSTS MUST DEMONSTRATE THE ABILITY TO PENETRATE INTO THE TARGET BEYOND A SUPERFICIAL DEPTH.
This is at a bare minimum of at least 3” into the target and can be demonstrated by a bend of the blade or visible force reaction at the point of contact. Should a fighter deliberately shorten the extension of their arm to lower the force of a thrust it will also be considered as a quality attack.
It is understood that due to the design of HEMA masks a thrust to the mesh will have a high instance of being deflected on contact. It is further understood that the movement of a fighter may allow them to ‘roll out’ of contact from a thrust. As a sharp sword would stick rather than deflect they are considered valid attacks.
SLICES
Slices will only be considered as valid when performed against the upper opening and the arm below the shoulder
The slice must show purposeful placement of edge with sufficient force to display a clear reaction from the target. This may be demonstrated by pushing the target back at the point of contact, or simply preventing the target from being able to move freely.
Please note that this requires a very high degree of commitment, and is not simply sawing a blade back and forth on the body.
POMMEL STRIKES ARE ONLY VALID TO THE FRONT OF THE MASK AND MUST DEMONSTRATE BOTH DELIBERATE ACTION AND CONTROL OF FORCE.
Pommel strikes do not need to make contact to be considered valid, provided there is an unambiguous path from the termination of the strike and the target.
Pommel strikes which do make an impact must demonstrate control of force and respect for your opponent’s safety.
The motion of the sword must be in line with the pommel. Wildly pushing your sword hilt back and forth in a high bind does not constitute a pommel strike.
TARGET AREA DEFINITIONS
UPPER OPENING
For the purpose of these rules, includes both the head and cuts landing on the top of the torso, in an area from shoulder seam to shoulder seam.
This is to both reduce judging error for head strikes, and reward fencing based on intention (fencing for high targets) rather than luck (they moved their head out of the way).
Should there be any lack of clarity if a blow struck the “upper opening” or arm target area a default of arm shall be taken - because you already missed the head by a wide margin.
ARM STRIKES WILL ALSO INCLUDE HAND STRIKES
A strike to the handle of the sword will be considered as a strike to the hands. Note that full quality requirements are also in place for strikes to the hands.
In the event of disagreement from the judges on the target area struck the point value will be decided at the discretion of the director. Typically this will take the form of an average point value.
BLADE GRABS AND DISARMS
Disarms are (intentional or accidental) not scoring actions. A fighter must follow up a disarm with a valid scoring action. Should a fighter lose their weapon they may also concede a maximum point strike instead of attempting to enter distance for a grapple.
A blade may only be grabbed if it is not in motion, otherwise it will be counted as a scoring action to the hand. If the sword was in the process of attacking a high point value target, Target Substitution rules will apply.
TARGET SUBSTITUTIONS
Should a deliberate target substitution take place, the point value of the higher point target will be awarded. This includes failed attempts at off-hand weapon control leading to a grapple.
Example: A fighter extends their off-hand into the path of an oncoming cut to the upper opening. Their opponent is awarded points
Example: A fighter rises to a hanging parry, but fails the execution and is hit in the arms. This is not target substitution, as rising to a hanging parry was a normal fencing behavior.
TIMING OF ACTIONS
DOUBLE HITS
A double hit is defined as simultaneous valid scoring actions that are “in flight” at the same time. This does not indicate simultaneous weapon impacts, but a state where both attacks are in motion at the same time. This means that the attacks do not necessarily need to land in a very tight time window.
Double Hits are recorded as no match score for each fighter, and are factored into the overall indicator score. There is an increasing deduction for each double hit, cumulative over the entire pool. (-1/-2/-3/ etc).
If 3 double hits are recorded in a match:
Pool matches: recorded as a loss for both fighters.
Elimination match: the match winner will start with a penalty of -1 in their next match, and an additional -1 for every subsequent double.
If a double hit is very obviously the result of one party ignoring the threat of the opponent’s weapon an additional penalty will be assessed to this fighter.
Example: Attacks to the lower torso or legs when the opponent is chambered to cut to the upper opening.
AFTERBLOW DEFINITION
An afterblow is a valid scoring action launched as the next action (this includes attack or step) after a fighter has been struck. An afterblow will deduct -1 from the point value of the initial attack’s score.
MARTIAL INTENT
Should a fighter exhibit a dangerous situation through their own actions (eg: expose back of the head, fall down) the opposing fighter should not strike them, or make every effort to pull back a strike in progress. However if a fighter can demonstrate the ability and intent to deliver a strike to the incapacitated opponent they will receive the maximum allowed point value for the exchange.
Example: A fighter turns the back of the head during an exchange and their opponent stops their blow in mid-flight. The fighter who was able to arrest their attack will be awarded points, and the fighter who exposed the target will be penalized.
Should a dangerous situation arise due to an action outside of the fighters control (eg: gear failure) both fighters should immediately stop fighting and any actions delivered during or after the safety hold will not be valid scoring actions.
Example: A fighter’s elbow pad falls off and they hit the opponent in the next action. It is assumed that their opponent is attempting to withdraw at the sight of the equipment failure, and therefore they were not fully committed to the fencing actions occurring.
RING OUTS
Should both of a fighter's feet leave the ring a hold will be called and they will receive a non-safety penalty for a ring out. Should a fighter ring out with such speed that they leave the immediate ring area they will receive a safety penalty.
SCORING ACTIONS
Matches will be fought until a fighter reaches a score of 7 points
POINT VALUES
Thrusts or Cuts to the Upper Opening will count for 3 points with slices to the Upper Opening counting for 1 point. Thrusts to the Torso will also count for 3 points while cuts to the Torso will count for 2 points. Cuts and Thrusts to the Legs, Arms, and Hand will count for 1 point, as will slices to the arms and hands. A single point can also be scored with pommel strike to the mask. For all other scoring actions see below.
ADDITIONAL SCORING ACTIONS
Pommel Strike to Mask 1 pt
Controlling Action +1 pt
*ANY FORM OF TAKEDOWN, THROW, OR VIOLENT SHOVING ARE NOT PERMITTED
AFTERBLOW AND DOUBLE HITS
Afterblows will deduct 1 point from the initial score. The score (-1) point.
Doubles - Don’t double.
3 DOUBLES
If 3 double hits are recorded in a match:
Pool matches: recorded as a loss for both fighters.
Elimination match: the match winner will start with a penalty of -1 in their next match, and an additional -1 for every subsequent double.
ONE HANDED STRIKES
Not permitted except when the hand is removed as part of a grappling technique executed against an opponent.
CONTROLLING ACTION**
If any valid scoring action is deemed to be a Controlling Action an extra (1) point will be awarded over and above the normal point value awarded. A controlling action is defined as a blow which either seizes control of the opponent’s blade (eg: constrained thrust) or primary weapon arm (eg: grapple or slice) at the moment of impact. No controlling action can be scored in the event of an afterblow.
GRAPPLING
The amount of time permitted for a grappling action is a 5-count from the director; beginning when both of the swords are inhibited (discarded, entangled, etc). This count may or may not be verbalized at the directors discretion.
ILLEGAL ACTIONS
Should a fighter execute one handed blows outside of the grapple they will first be warned, and subsequent infractions will be assessed non-safety penalties.
Any form of takedown is not permitted in the Beginners Longsword tournament.
EQUIPMENT
All protective equipment and weapons must be inspected prior to competition. A fighter must show up to gear check wearing their equipment.
PROTECTIVE EQUIPMENT
This tournament is considered to simulate ‘blossfechten’. In the interests of promoting a professional HEMA image, and to encourage fighters to respect the weapon simulators, heavy armor (breast plates, etc.) or fantasy-styled armors are not permitted.
All protective equipment and weapons must be inspected prior to competition. A fighter must show up to gear check wearing their equipment.
The following equipment is required for the tournament:
NEW FOR 2024: Mat shoes are required. Mat shoes are defined as athletic shoes with soft, smooth soles.
Masks with back of the head protection are required.
Trachea protection that protects the throat from a direct thrust is required.
Testicle protection is required.
Heavy HEMA Gloves (Sparring Gloves, SPES, Koning, ProGauntlets, Superior Fencing, Etc). Lacrosse & Red Dragon Gloves explicitly not allowed.
Heavy padded HEMA jackets
Rigid breast protection is recommended but not required
Forearm protection is not required but recommended.
Hard elbow protection, that covers the 3 points of the elbow.
Hard knee protection that covers the knee.
Shin protection is not required but recommended.
No exposed skin will be permitted
WEAPONS
All fighters are required to provide their own feders.
The following are approved feder makers and models:
Albion: Meyer
Arms & Armor: Fechtbuch, Fechterspiel
Aureus: All feders
Blackfencer: All feders, Sparring longsword
Castille Armory: Standard Feder
Comfort Fencing: Dobringer
Ensifer: All feders
Mac Arms: All feders
Pavel Moc: All feders
SGT Blades: All feders
Sigi Forge: All standard and shorter models
Krieger armory: all blunts and feders
Malleus Martialis: Todesca
Regenyei: All standard feders except Strong
Poker armory: All feders
Chlebowski: light feder
Kvetun armory: FFG feder
More feders from different manufacturers may be added later on with the approval of the tournament organization staff. Other makers' feders can be considered, but may be disallowed and are up the the standards of the officiating staff.
Due to safety and quality concerns, the use of any Hanwei feders will be prohibited during this tournament. SOME blunt (non-feder) swords will be allowed, however they will be assessed on a sword-by-sword basis. They will be checked for edge thickness (at least 2mm) and flexibility (director’s discretion).
THE EVENT IS UNDER NO OBLIGATION TO ALLOW YOU TO USE THE SWORD YOU HAVE BROUGHT.